Marking two decades since the legendary game debuted across the Atlantic, giving players everywhere the opportunity to become rock legends. Not literally, but try telling that someone who's nailed Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to a song. Each riff mimicked specific notes, producing the sensation of an authentic performance.
Harmonix had already experimented in the music genre prior to teaming up with RedOctane, later purchased by Activision in 2006. Together, they established the groundwork for a surprising massively profitable series that had a remarkable influence for many of the artists included, showcasing classic bands to a new generation of younger players.
Michael Dornbrook, former COO of Harmonix, recalls the initial budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.
“We reproduced every song since the dollar figure prohibitive,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases airtime increased, everyone wanted to participate.”
He continues: “Among the amazing things was how many mothers and fathers reached out and thanked us for exposing their children to the songs they adored. It became a multigenerational thing.”
Timeless Music Gains a New Audience
Irish group one featured act had Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game revived older hits to the forefront: “Guitar Hero offered a larger, new demographic. Generally such music was seen as music that was past it, however when it was featured on the title and teenagers discovered it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record remained unreleased in the US, so Guitar Hero served as a primary platform for exposure for the group during their a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and several knew us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Rock’s biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue than any of their studio albums. It moved more than half a million units in its first week, while sales of their songs saw an increase significantly at a time as the industry was already collapsing.
The series continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is challenging enough on the hardest setting, not to mention performed at double speed and without missing every one of its near 4,000 notes. They stated requiring nine months of practice.
“The game is a fun, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and enlist,” notes musician Herman Li.
The band had already completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them widely recognized. “I recall our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow all other accomplishments. Recently, the song was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – each person has their own musical journey and I’m glad we played a role of people’s lives”.
Enduring Legacy of a Plastic Guitar
The best promotion, be it for automobiles, clothes or video games, extends beyond mere transactions – it inspires a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a music icon on the stage. From day one, the creators felt that there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to participate”.
The majority installments came out over a mere five-year period from 2005 to 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.
Titles like Clone Hero and Fortnite Festival have maintained the scene active, with set to be a new product from the original publisher on the way. Recently formed developers has entered production on its debut music game. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought those games could be like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”